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Star trek resurgence ship
Star trek resurgence ship




star trek resurgence ship

#Star trek resurgence ship full

It’s the sort of thing that makes me deeply curious to play the full game through, if not more than once, because it seems like it should have some dramatic consequences.

star trek resurgence ship

In the end, the queen asked me how I’d personally settle the conflict, and I made sure Jara took sides-not exactly the model of Federation neutrality. I chose to make Jara stand up to the (in my defense, pretty rude) Hotari leader, refusing to bow on meeting her and speaking up when she had an opinion. That being said, the second scene I played, featuring Jara at negotiations between the Hotari queen and Alydian emissaries, seemed to portend a great deal of control over the bigger aspects of the story, too. I’m optimistic that my version of Diaz, at least at the start, can be a less-than-perfect crew member, since it means his inevitable need to step up later in the story will feel like more of a complete arc. Games in the Telltale vein-and Dramatic Labs has quite a few Telltale vets on staff-tend to value character highly, but I find it can be tough for interactive narratives to balance player choice with a chance for characters to grow within the story. If there’s one thing that surprised me from the jump, it’s the game gave me a great deal of freedom over how Diaz would express his frustration with Chovak, from weary deference to smartass remarks. The first Diaz scene I played served as a pretty basic tutorial for walking around and engaging in dialogue, establishing friction between Diaz and his Vulcan supervisor, the Lieutenant Commander Chovak. While Jara, as an officer on the bridge, may be involved in the peace talks, it’s Diaz’s work as a normal member of the ship’s crew that will help uncover a deeper conspiracy at play. I played through three gameplay segments during my demo, two with Diaz and one with Jara, which offered (I think) a pretty clear look at how the stories will intertwine. The game splits its story between two playable characters: Jara Rydek, the half-Kobliad first officer of the Resolute, and Carter Diaz, an engineering grunt on the lower decks. If you’re not up to speed on the basics, Resurgence follows the crew of the Federation starship Resolute as they attempt to negotiate peace between two alien races, the Hotari and Alydians, who are in conflict over a dilithium mine on a moon orbiting the Hotari homeworld. More important than any of that, though, is that the scope and focus of the story feels right, at least so far. The studio’s even done a great job of recreating that classic Star Trek jog, for when the crew needs to get somewhere in a hurry without getting those Starfleet onesies sweaty. If that’s all the reassurance you’re looking for, rest assured that two EGMers have come away impressed.ĭeveloper Dramatic Labs has of course nailed the setting when it comes to the obvious stuff: the look of the ships, uniforms, and computer interfaces. What’s difficult about recounting my my hands-on experience is that, while I played through different sections of the game than EGM editor Michael Goroff saw during his earlier preview, my takeaway is almost identical to his: This is a game that gets Star Trek. I say that so you know where I’m coming from when I say that I’m really looking forward to Star Trek Resurgence after playing a few short segments at Summer Game Fest Play Days. (For reasons I do not understand, I decided as a young child that I was a big Miles O’Brien fan.) Though I haven’t tried out Discovery or Strange New Worlds so far, and though I gave up on Picard after a single episode, my love of ’90s-era Trek remains firmly intact. I grew up on The Next Generation, Deep Space Nine, and Voyager. Thanks to my dad, I’ve been watching Star Trek for as long as I can remember.






Star trek resurgence ship