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Kindergarten 2 monstermon guide
Kindergarten 2 monstermon guide










kindergarten 2 monstermon guide

No one knows which is more shocking the crimes he's committed, or that he's a sentient cactus.īuggs will give you Cactus Outlaw if you give him cigarettes. It's a guy who ate some shrooms and now he thinks he's a turtle.īuggs will give you Shroom Turtle if you give him either a flask or breathalyzer at recess. Billy will then give you the Blue Eyes Golden Dragon Monstermon Card and a collector's guide on where/how to get other Monstermon Cards.Starting from the first blue card, going clockwise, the list of cards are as follows. After school, Billy and Lily will both thank you for saving Billy's life. Applegate will cut school short since The Principal died and will not longer be able to sign her paychecks. You don't have to show anything during show and tell, instead Ms. If done correctly, Billy will then be released from his tank, and The Principal will get killed by one of the creatures.Ģ0. Once the Principal is finished talking, you will have the chance to perform step #19. The Principal will then explain the meaning behind all his experiments, before saying he's going to kill you. If this happens but you manage to kill the Principal with the other creature, the computer will destroy any evidence of the principal's experiments by killing/blending Billy.īefore you can do step 19, the Principal will show up and confront you and Lily. If you fail to revert the mutation process on Billy, he will not be released upon pressing the blue button. Blue, to release contents of all viable tanks. This action does not work on the other two tanks.ġ9. Green, to revert the mutation process on Billy. Yellow, to switch to the 2nd tank (Billy's tank).ġ8. Failure to do this will result in the creature killing you.ġ7. Red, to kill the creature in the first tank. Yellow, to switch to the first tank containing a creature.ġ6. The order the buttons need to be pressed to successfully complete the mission:ġ5.

KINDERGARTEN 2 MONSTERMON GUIDE CODE

Go behind the left side of the principal's desk, a red exclamation point will appear, then use the code on the desk and get the hatch key. Lily informs that the trap uses a key, not a code. Follow her to the entrance to the principal's office, then unlock it and go inside. Give Lily the phone, she's going to call The Principal to get him out of his office. Give him the Cigarettes you bought from Monty at the school yard.ġ4. The Hall Monitor will be in the bathroom. Follow her into the hall, then into the bathroom.ġ3. Talk to Lily, she's already payed the Lunch Lady. Return to class, triggering lunchtime.ġ2. Grab the finger from the box he was standing near (far right on the bottom) or Billy's shoe from the box furthest to the left.ġ0. Check all the stalls, talk to The Janitor, and get him to clean the last stall. Applegate for the bathroom pass, then go to the restroom.ĩ. Then interact with the rug (located at the bottom-right corner of room), lift it, and the trapdoor will be revealed.Ĩ. Tell the Principal that you're sad and get the pills.

kindergarten 2 monstermon guide

Talk to Nugget about Billy until sent to the principal's office.Ħ. Talk to Monty once more, buy cigarettes.ĥ. Talk to Lily, let her know, then show her the phone and key as prompted.Ĥ. He then says he needs until lunchtime because the handwriting is unreadable.ģ.

kindergarten 2 monstermon guide

Talk to Monty, he will read the note for $ 1.00. Talk to Lily, show her the note, she will freak out and ask you to find someone that can read it.Ģ.












Kindergarten 2 monstermon guide